package im.jsmith.android.bloxbreaker;

import org.anddev.andengine.entity.sprite.Sprite;

import com.badlogic.gdx.physics.box2d.Body;

/**
 * @author Jordon Smith
 */
public class Block {
	private Sprite mSprite;
	private Body mBody;
	
	public void setSprite(Sprite pSprite) {
		mSprite = pSprite;
	}
	
	public void setBody(Body pBody) {
		mBody = pBody;
	}
	
	public Sprite getSprite() {
		return mSprite;
	}
	
	public Body getBody() {
		return mBody;
	}
}
